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Marian Toma
Marian Toma
3d character/props artist
Penrith, United Kingdom

Summary

I love doing art, and I want to get better at it.

Traditional art ,bachelor degree in Arts.
Fda The Art of Games Design

2d digital painting - Photoshop CS, Corel Illustrator, Manga Studio, Alchemy

3d modelling - Zbrush, 3ds max, Substance Painter, Keyshot, xNormal, Marmoset, Marvelous Designer, Crazy Bump, Quixel Suite ( DDO ), UvLayout,

Game Engines : working experience within Unity and Unreal.

Skills

Digital Painting3D ModelingDigital SculptingSculptingDrawingTeam Management

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter

Reel

Productions

  • Gaian mining ship logo
    • Video Game
      Solar Conquest
    • Year
      2017
    • Role
      Lead Artist
    • Company
      Orbital Games

Experience

  • 3D Artist / Marketing Artist / Concept Artist / Visualisation Artist at Black Sheep Graphics
    Carlisle, United Kingdom
    August 2014 - Present


    Concept art, getting feedback from customers and using it to change the designs if required.

    Zbrush High poly modelling, 3ds Max low poly modelling, UV creation, Photoshop, Quixel and Substance Painter 2 texturing, and material setup inside Unity and Unreal engines, also rendering inside Keyshot.

    Working in Unity to create immersive scenes for education.

    Archviz rendering and videos, interactive 3D walkthroughs.

    Logo creation and Wordpress websites.

  • Marketing artist/ Concept artist at Red Meat Games
    Freelance, Canada
    July 2012 - June 2013

    Storyboards and game cinematic illustrations,illustrations to use in game.

    Concepting of main characters in the game.

    3d highpoly sculpt of the main characters to be 3d printed and used as rewards for Kickstarter campaign.

  • Lead Artist at TableTop Interactive
    freelance, United Kingdom
    August 2012 - August 2013

    Production of 3d assets,for ingame graphics and 3d printing, design concepting and highpoly sculpt of game characters.

    High-poly modelling, low-poly modelling, marketing art.

    Revision and touch-ups of outsourced material ( leading a team of outsourced artists.