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Low Poly Model

Low poly character done while studying " Character Modelling " with Alexander troufanov,Character artist for Assassins Creed.
Low poly modelling and UV mapping in 3dsmax,highpoly detail sculpt in Zbrush,maps baked inside Xnormal,texture painting in Photoshop,some normal detail created in Xnormal,posed in Zbrush,rendered in Marmoset Toolbag 1